Mike Hoag has been working with the ROTU team for nearly (3) years handling the bulk of the technical work of producing VR experiences for Unreal Engine 4. He leads the development and implementation of core systems, and works on materials, environments, visual effects and creature rigging. He is a prolific tutorial creator, and also destroys all contenders in frequent internal Photoshop competitions where we blow some steam by picking on each other. Mike has been working on game development as a hobby for over (20) years, and was a lead developer for Sol Contingency (a 6-DOF multiplayer space shooter similar to Descent) and Battlefield Pirates 2 (a full conversion mod for Battlefield 2). He currently lives in Atlanta, GA.
AK started working with ROTU in 2016 as a concept artist. She was most inspired by the passion and strong sense of mission of the team. Her background is in Fashion Design, and she is currently finishing her Bachelor's degree in Business of Creative Enterprises at Emerson College. Her hopes with working for ROTU is to help make it into the best VR experience anyone has ever seen.
Born in England in 1974, Jamie has been a professional artist for over 20 years. Starting out as a comic book illustrator, he began working in digital media since it became available and has held a Bachelor's Degree in Multimedia Design since 1998, doing work for major corporations, such as AMD, Nvidia, Capcom, Konami, UbiSoft, Guidant and Medicare, across a variety of industries within the technology, medicine and gaming sectors. His work has been featured in several popular gaming publications like 'Game Informer' and 'PC Gaming' and has received dozens of print and design awards. His work is fast and clean with an extreme attention to detail and is most recently featured on ESPN2. Jamie has a high level of experience and current knowledge with 2D art creation as well as most aspects of 3D design from concept to completion. He is a traditional illustrator, an excellent modeler, texture artist and a fantastic animator. He is currently working with several clients while developing games on the UE4 Engine.
Born in Baltimore Maryland, Francis has traveled the world and uses these life experiences to aid in his creative process.
He created Promethean Studio 1 in 2009, and has been blessed to do that which he loves since.
His work has most recently been featured on ESPN2 and the Disney Channel.
Francis came on board with ROTU in December 2018 filling the roll of 3D Generalist with and emphasis on Rigging and Animation.